Happy Holidays! Here's a roundup of some choice articles from December:
Review of Forge (MMORPG): http://bit.ly/SNdnTP
Game On Extra about Defiance with Trion Worlds' Senior VP of Development Nick Beliaeff (MMORPG): http://bit.ly/SUdUja
Preview of Defiance (MMORPG): http://bit.ly/TdHmk1
Noob's impressions of Sins of a Solar Empire: Rebellion (RTSGuru): http://bit.ly/TYpxUD
Game On podcast with Carbine Studios' Chad Moore about WildStar (MMORPG): http://bit.ly/UmsbVB
STRGamer
Opinions and editorials about video games and games of all kinds
Monday, December 31, 2012
Friday, May 18, 2012
Star Wars: The Old Republic Review
Reviewing Star Wars: The Old Republic is a curious
endeavor. On the one hand, the writer is tasked with presenting the
game to a wide audience with a diversity of interests and game
experiences. On the other, s/he has to assume a particular niche within
video game genres at large that attract gamers who know what they're
looking for, and what to expect from a particular game. With SWTOR,
I'm almost tempted to write two separate reviews for these admittedly
overlapping audiences, as your experience with Bioware's new MMORPG will
likely depend on your expectations from a Star Wars MMO.
Right off the bat, Bioware's presentation of the Star Wars
universe in an MMO package is spectacular. From the action-packed
intro videos (previously released as trailers), to the classic text
crawl set to the blaring of horns after you create your character, and
the detailed, immersive worlds dripping with lore, everything about SWTOR looks and feels true to the Star Wars universe. The game looks very good and has a Clone Wars-influenced
art style that works well in its stylization, without being overly
cartoony or taxing on most mid-level gaming rigs. It helps that all of
the visuals, music, sounds and even UI fit in very well with what you'd
expect from a Star Wars game, and it's clear that the developers have worked very hard to hit all of the right notes here.
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The
much-talked about class stories and cinematic, fully-voiced dialogue
sequences also go a long way towards making you feel that you really are
a sarcastic, double-blaster toting bounty hunter who has come to
Tatooine for two reasons, nevermind that no one chews bubble gum in Star Wars. Bioware has likened SWTOR to "Knights of the Old Republic 3-10,"
and I can see where they're coming from, with the amount of story
content packed in for each of the eight classes. There are
fully-scripted story quests that lead you through the different planets
in SWTOR's universe, with a Mass Effect-style dialogue
system that allows you to make different decisions based on how you'd
like to play your character. Your involvement in your class' story is
further nuanced by the gaining of "Light" and "Dark Side" points through
your decisions, so if you want to play a Jedi Knight with a dark streak
or an Imperial Agent with a soft side, there are some options to
explore.Some of the class stories seem to be more engaging than others, which is a theme with most of SWTOR's content. I've been mostly playing a Jedi Consular/Shadow on the Republic Side and an Imperial Agent/Operative on Empire, and have been finding the cloak-and-dagger Agent story to be much more intriguing than the heroic Consular path. That's not to say that any of the class stories are boring; in fact, any one of them would be more lore-driven story than you'll find in most MMOs. Still, the generally immersive class stories greatly overshadow a large percentage of the other kill-fetch-collect quests that you'll find in SWTOR, which will quickly remind you that you're playing an MMORPG. The prodigious amount of very good voice acting helps a lot to couch some of your tasks in backstory or situational intrigue, but even that can get tiring after a while when you know an NPC is just going to ask you to collect 10 more lightsaber parts.
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Perhaps this imbalance is the first
sticking point between gamers who are looking for something new out of
MMOs, and those who are happy to revisit classic tropes in a Star Wars
skin. If you've been excited by what Bioware has been hyping in terms
of the rich class stories and fully-voiced dialogue system, you should
know that this content only comprises about twenty percent of everything
you'll be doing in SWTOR. Everything else is pretty typical,
if mostly polished, MMO fare, which is totally fine if you're a fan of
the genre and looking for more of the same.
Bioware hasn't reinvented the wheel with SWTOR,
but that doesn't make the game's systems any less fun to play around
with and experience. Combat is based on filling up your hotbars with
skills and finding a good skill rotation for your class, killing mobs,
rinsing and repeating. That's not to say that it's boring; in fact, SWTOR's
combat is some of the crunchiest and most fun MMO combat I've
experienced, and Bioware's deliberate omission of an autoattack feature
ensures that you pay at least a little attention while engaged. The
game's combat also has a larger scope than in most other MMORPGs, as
you'll usually be fighting 3-4 mobs instead of one loser NPC, and the
hum of lightsabers and sneezing of blasters do a lot to make you feel
like a badass. Plus, each of the eight classes has two "Advanced"
subclasses that further differentiate your combat options and
recommended playstyle, which are in turn customizable by talent trees.
For a system that's very familiar, SWTOR does pack enough in to make combat engaging.
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SWTOR
does boast a few additions that augment the game experience,
particularly with companions and the game's social experience. Like KOTOR
and other Bioware games, your adventure links you up with a diverse
cast of characters who want nothing more than to collect 5 swamp rat
tails with you. You can have one companion adventure with you at a
time, who fights alongside you and can really make a difference in a
fight, allowing you to customize their armor and weapons and micromanage
their skills. They can also be sent out on "Crew Skill" missions,
which comprise the crafting system in SWTOR, making it easy to
keep questing while you order your minions to gather materials or build
weapons for you. Additionally, your companions participate in
conversations with you, reacting to the choices that you make and
causing you to gain or lose influence with them based on your decisions
(you can give them gifts to sweet-talk yourself back into their good
graces too).
Your companions aren't the only one who will
insinuate themselves into your conversations, as your PC party members
will also get a chance to participate in dialogue sequences, if you
choose to group with other people. In any conversation that requires a
decision, everyone in the group - meaning all PCs, not their companions -
can select their preferred dialogue option, and a dice roll behind the
scenes decides what choice is actually made. You'll still get the light
or dark side points for the choice that you made, but the quest line
will follow the decision the party made as a whole. If you don't want
people mucking with your class storylines, not to worry, as other people
are excluded from your story quests by default, and you can change this
option in the game menu. However, participating in any dialogue
choices with other players is actually really fun, and earns you "Social
Points" that increase your rating with certain vendors and allow you to
purchase some otherwise restricted gear.
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It should be mentioned that the social scene in general occupies a kind of weird space in SWTOR, as having other people in your KOTOR MMO
doesn't really add much outside of the areas that actually require a
full group (or at least a couple of people) to complete the content. To
be honest, if you find yourself engaged with some of the story-related
quests, you might also find that bumping into a PC smuggler named
"Haansolloo" to be pretty jarring. SWTOR does encourage group
content in "Heroic" areas that require 2-4 players and in the game's
instanced "Flashpoints" and "Operations," which are dungeons and raids,
respectively. These forms of content range from exciting to mediocre,
and are overall a good way to engage with other players in Bioware's
massively multiplayer world, but I honestly wouldn't mind if the single
player content was likewise instanced.The other area in which SWTOR offers player interaction is of course in PvP, which is fun enough but largely under-developed and imbalanced at this point. There are three "warzones," which are your basic battlegrounds, although the popular Huttball is a fun take on cross-faction PvP in a sports arena-type setting. The open-world PvP planet of Ilum is well-known for being unbalanced and is constantly being tweaked by the developers, and it seems to be taking some time for them to find a happy medium with faction balance and PvP incentives. Overall, the player-vs-player content in SWTOR is fun, and a nice supplement to your leveling process as you get XP as well as Valor for doing it, and can queue for warzones from anywhere in the world. PvP does generally feel a little rough around the edges, and it would be nice to see a bit more balancing and more modes, but Bioware seems to be aware of the issues and addressing them.
Space combat and guild functionality, however,
largely feel like unfinished products. Don't get me wrong, I LOVE
having my own spaceship - who doesn't want their own spaceship?! - and
the on-rails space combat is an amusing diversion from SWTOR's MMO trappings at first. Yet, after having played more similar space missions and getting past the vaguely Rebel Assault
allure of the gameplay, space combat feels more and more like an option
that was tacked on because it had to be in the game at launch. It's
not that space combat is bad or boring - it's mostly inoffensive at best
and kind of just there at worst. I know Bioware has had a lot to think
about in managing the numerous different game systems in SWTOR,
and they've said that they will be adding to space combat in the
future, but it's clear that this portion of the game has gotten short
shrift to make launch.
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Similarly, there's very little in the way
of guild functionality, although Bioware has also been vocal about their
commitment to patching in updates to support guilds in SWTOR.
They've announced that they're working on features like guild banks and
"Guild Capital Ships" and have reached out to guild leaders and members
to participate in the upcoming "Guild Summit" in Austin. It's again
clear that the developers were very focused on the areas that they
wanted to shine at release, and are planning to supplement the
under-developed content in post-launch patches and initiatives. This
approach means that the good stuff is pretty good and polished, while
the less-developed stuff is glaringly lacking.
All of this being said, the bottom line is that SWTOR is
a good game for some and a great game for others. If you're tired of
the MMO formula or have never really liked it in the first place, you
might still enjoy what Bioware is offering here in the story-based
content, companions, and fun combat, but will easily see through the
traditional side quests, under-developed space combat, and general
grind. Conversely, if you like playing MMOs in general and have some
experience with the time that it takes for most online games to gain
their footing post-launch, you can probably overlook SWTOR's issues and enjoy it for what it is, especially if you like Star Wars.
SWTOR is a lot of fun, and if you have any interest in MMORPGs and/or Star Wars, you should give it a shot. It's doesn't attempt to push the genre forward like Guild Wars 2, The Secret World, or TERA
seem to be doing, except in the way of storytelling, but it delivers on
most of its promises while missing some things that will likely be
addressed in future updates. Whether you're willing to pay full price
and a $15 subscription is another question, but overall, Bioware
delivers on a mostly fun experience that fans of the MMO and Star Wars genres alike can appreciate.
Monday, October 3, 2011
STRGamer Codcast - Episode 17
The STRGamer Codcast is a place for intelligent discussion about video games and games of all kinds. And pirates. Each week we bring you news from the games industry and analysis of industry trends, so you can get your fix of gaming news and opinions without having to troll the internet looking for stories (that's our job).
This week we talk about LOTRO, Rock Band, Civ 5, Assassin's Creed: Brotherhood, FIFA 2012, Star Wars: The Old Republic, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
This week we talk about LOTRO, Rock Band, Civ 5, Assassin's Creed: Brotherhood, FIFA 2012, Star Wars: The Old Republic, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
Friday, September 23, 2011
STRGamer Codcast - Episode 16
The STRGamer Codcast is a place for intelligent discussion about video games and games of all kinds. And pirates. Each week we bring you news from the games industry and analysis of industry trends, so you can get your fix of gaming news and opinions without having to troll the internet looking for stories (that's our job).
This week we talk about Deus Ex: Human Revolution, LOTRO, League of Legends, Warhammer Online, Forza 3, Assassin's Creed: Brotherhood, Vanguard, Star Trek Online, L.A. Noire, Aika, Star Wars: The Old Republic, new releases, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
This week we talk about Deus Ex: Human Revolution, LOTRO, League of Legends, Warhammer Online, Forza 3, Assassin's Creed: Brotherhood, Vanguard, Star Trek Online, L.A. Noire, Aika, Star Wars: The Old Republic, new releases, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
Friday, September 2, 2011
STRGamer Codcast - Episode 15
The STRGamer Codcast is a place for intelligent discussion about video games and games of all kinds. And pirates. Each week we bring you news from the games industry and analysis of industry trends, so you can get your fix of gaming news and opinions without having to troll the internet looking for stories (that's our job).
This week we talk about Deus Ex: Human Revolution, LOTRO, Age of Empires Online, The Witcher, Assassin's Creed: Brotherhood, Aika, gamescom, PAX, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
This week we talk about Deus Ex: Human Revolution, LOTRO, Age of Empires Online, The Witcher, Assassin's Creed: Brotherhood, Aika, gamescom, PAX, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
Friday, August 19, 2011
STRGamer Codcast - Episode 14
The STRGamer Codcast is a place for intelligent discussion about video games and games of all kinds. And pirates. Each week we bring you news from the games industry and analysis of industry trends, so you can get your fix of gaming news and opinions without having to troll the internet looking for stories (that's our job).
This week we talk about The Witcher, Assassin's Creed: Brotherhood, Lumines 2, Dungeon Siege PSP, Pirates!, Vanguard, Bastion, Trenched, Team Fortress 2, Kard Combat, LOTRO, 3DS price drop, Wii U, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
This week we talk about The Witcher, Assassin's Creed: Brotherhood, Lumines 2, Dungeon Siege PSP, Pirates!, Vanguard, Bastion, Trenched, Team Fortress 2, Kard Combat, LOTRO, 3DS price drop, Wii U, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
Tuesday, August 9, 2011
STRGamer Codcast - Episode 13
The STRGamer Codcast is a place for intelligent discussion about video games and games of all kinds. And pirates. Each week we bring you news from the games industry and analysis of industry trends, so you can get your fix of gaming news and opinions without having to troll the internet looking for stories (that's our job).
This week we talk about Bastion, Puerto Rico, Team Fortress 2, LittleBigPlanet PSP, Disgaea, Lumines 2, Assassin's Creed: Brotherhood, The Witcher, Vanguard, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
This week we talk about Bastion, Puerto Rico, Team Fortress 2, LittleBigPlanet PSP, Disgaea, Lumines 2, Assassin's Creed: Brotherhood, The Witcher, Vanguard, and more!
Grab a drink and right-click to save as here, or subscribe to us on iTunes. Post your questions in the comments section or send us an email.
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